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Dungeon Catalog

Dungeon archetypes already compatible with the current Valenar docs.

Core Rule

A dungeon is a site family, not a separate top-level world ontology.

Before discovery or entry, a dungeon can surface only as a clue, Feature, or threat sign inside a Location.

Grounded Dungeon Site Archetypes

  • buried ruin complexes
  • corrupted lair sites
  • sealed shrine interiors
  • mine-depth hazard sites
  • stronghold interiors

Shared Rules

  • Once discovered or enterable, a dungeon becomes a Site in the Location Dossier.
  • An active dungeon can be a Threat Site or a Site with linked threats.
  • Combat, traversal, loot, and pressure all stay tied to the specific place.
  • Site wording should stay explicit about state: wild, discovered, secured, active, owned, developed, depleted, sealed, destroyed.
  • The separate combat/dungeon screen is the active raid or combat surface opened from site context, not a top-level Dungeon tab.

Notes

See ../systems/gd-sites-and-dungeons.md and ../ux/gd-combat-dungeon-screen.md.