Core Building Catalog
Core-facing building families.
Facility Types
The following committed facility types belong to the Core Grounds personal-anchor layer. They serve the MC, named characters, wards, research, recovery, storage, and expedition preparation. They do not serve the population economy or settlement administration.
Household and Domestic
- kitchen / hearth
- guest hall
- named-character quarters
Care and Recovery
- infirmary
- gardens (kitchen gardens, herb gardens, medicinal plots, ritual / warding crops, small protected fields, orchard patches)
Livestock and Feed
- animal pens
- fodder plots
Knowledge and Ward Work
- library / study / map room
- ward circle / anchor shrine
Craft and Repair
- repair forge
- workshops
Training
- training yard
Storage and Security
- secure cache / storehouse
Farming Categories
Core Grounds farming is household- and ward-scale, not a population food economy. The committed categories are:
- kitchen gardens
- herb gardens
- medicinal plots
- ritual / warding crops
- small protected fields
- orchard patches
- fodder plots
Core Grounds farming supplies the household, named characters, and expedition needs. It does not feed the Settlement or substitute for settlement-scale agricultural infrastructure.
Notes
Core Grounds facilities strengthen the MC's fixed personal anchor rather than acting as settlement administration. See ../systems/gd-core.md.