Camp Screen
This page owns the management surface for the MC's mobile Camp.
It Should Show
- camp modules and deployables
- carried supplies, tools, and readiness
- travel-facing loadout decisions
- rest and recovery options away from the Core
Design Rules
- The Camp screen should feel expedition-first.
- Mobile constraints should remain visible even after the player controls settlements.
Camp Founding and Establishment
Founding or establishing a camp is a dangerous-confirmation activity rather
than a routine enqueue. The "found camp" / "establish camp" entry surfaces
through the strategic map's LocationContextPanel (Survival group), and
selecting it raises an ActionConfirmModal (a FloatingSurface modal driven by
uxModalStore) so the player explicitly confirms before the activity commits
to the queue.
This is the canonical example of the modal taxonomy rule in gd-shell-screen-model.md § Modal Taxonomy: routine activities do not surface a modal, but a major commitment such as founding a camp does. See that page for the full allowlist.