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Camp Screen

This page owns the management surface for the MC's mobile Camp.

It Should Show

  • camp modules and deployables
  • carried supplies, tools, and readiness
  • travel-facing loadout decisions
  • rest and recovery options away from the Core

Design Rules

  • The Camp screen should feel expedition-first.
  • Mobile constraints should remain visible even after the player controls settlements.

Camp Founding and Establishment

Founding or establishing a camp is a dangerous-confirmation activity rather than a routine enqueue. The "found camp" / "establish camp" entry surfaces through the strategic map's LocationContextPanel (Survival group), and selecting it raises an ActionConfirmModal (a FloatingSurface modal driven by uxModalStore) so the player explicitly confirms before the activity commits to the queue.

This is the canonical example of the modal taxonomy rule in gd-shell-screen-model.md § Modal Taxonomy: routine activities do not surface a modal, but a major commitment such as founding a camp does. See that page for the full allowlist.