Activity Catalog
Grounded activity families already implied by the current Valenar docs.
This page uses activity as the live behavior noun throughout.
Most early play uses short atomic activities. Later repeated patterns can surface as reusable plans, but this page does not define a second runtime layer or a large named planning catalog.
Early Survival And Exploration
- scout nearby land
- gather fuel, food, or water
- rest and recover
- build or repair basic shelter
- inspect a clue-bearing ruin or landmark
Expedition And Site Work
- survey a Location more deeply
- investigate a feature
- enter or clear a site
- establish temporary camp support
- recover loot or salvage
Settlement And Core Work
- reinforce warding
- move goods between stores
- build or repair infrastructure
- process raw materials
- train a named character
Composed Plan Example
This page does not define a formal planning catalog. It can still describe a composed planning example such as an overnight camp routine, where the player thinks in one bundle but the queue executes atomic activities like preparing shelter, setting a watch, treating immediate needs, resting, and breaking camp.
Notes
This page is a documentation catalog, not a committed source-identifier list. Use queue and activity execution for behavior vocabulary and queue rules.
Higher-level plans are composed approaches above activities. They are not SECS keywords and they do not replace the activity or policy vocabulary.