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Sites and Dungeons

This page owns first-class place content inside the broader Location model.

Site Rule

A Site is a specific place inside a Location that the player can inspect, enter, exploit, defend, connect, or build around.

Site Families

Grounded site families include:

  • shrines, ward sites, and Nexus-linked anchors (See lore exposure: lh-game1-world-hooks.md — Calling Shrines row, Nexus manifestation row)
  • ruins, strongholds, and other interior-bearing remains
  • mines, quarries, water sites, and other productive sites
  • active or sealed threat sites when the danger itself occupies a place
  • dungeons

Discovery Path

The Site state axis (committed LocationContentState enum) and its relationship to the Feature discovery axis and Location knowledge axis are documented in ./state-axes-and-thresholds.md under "Site State Axis".

  • Clues, leads, and threat signs can point toward a Site without creating a Site entry yet.
  • A Feature can hold partial knowledge of a ruin, resource node, or dungeon approach while the place is still uncertain.
  • Once content becomes discovered, enterable, exploitable, or developed, it should appear as a Site in the Location Dossier.
  • If the player later secures, owns, or develops it, it remains a Site with clearer state wording rather than flipping back into Feature language.

Dungeon Rule

Dungeons are one site family once discovered or enterable.

  • Before that point, a dungeon can appear only as a clue, a Feature, or a threat sign inside a Location.
  • Once discovered or entered, it is treated as a Site with its own inspectable state.
  • An active dungeon can be either a Threat Site or a Site with linked threats.
  • Combat, traversal, loot, and threat handling can specialize by dungeon type without creating a second place ontology.

Design Rules

  • Discovery must preserve uncertainty until the player earns better knowledge.
  • Site rewards and threats must come from the site's nature.
  • Unknown or nonexistent dungeons must not appear as fully known site rows.
  • The Location Dossier remains the site-first inspection surface.
  • The combat/dungeon screen is the dedicated active-combat or raid surface opened from site context, not a top-level dungeon tab.