Act 6 - Crown
Act 6 is the crown act. The realm becomes a nation-scale polity with multiple Provinces, crown-level policy, diplomacy, long fronts, and strategic military coordination.
Role
- Turn Province rule into crown-scale rule.
- Introduce national policy, diplomacy, and multi-Province military command.
- Make the player think in terms of fronts, institutions, and strategic priorities rather than only local development.
- Prepare the game for end-state reclamation beyond the home Zone.
What Changes From Act 5
- Multiple Provinces must be coordinated under one crown identity.
- National policy can override or redirect purely local priorities.
- Diplomacy and other polities become structurally relevant.
- Armies, ward lines, and supply questions span the whole realm.
Required Outcomes
- The player is ruling across multiple Provinces under one crown-scale layer.
- National priorities exist alongside Province and settlement priorities.
- Strategic fronts and realm-wide institutions are legible to the player.
- The next major question becomes how the crown pushes into full reclamation.
Boundary Into Act 7
Act 6 ends once the crown is strong enough to project sustained reclamation beyond holding what already exists.
- The realm can support long fronts and deep operations.
- Policy, logistics, and force projection no longer depend on one core region.
- Reclamation becomes the central late-game agenda.