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Act 6 - Crown

Act 6 is the crown act. The realm becomes a nation-scale polity with multiple Provinces, crown-level policy, diplomacy, long fronts, and strategic military coordination.

Role

  • Turn Province rule into crown-scale rule.
  • Introduce national policy, diplomacy, and multi-Province military command.
  • Make the player think in terms of fronts, institutions, and strategic priorities rather than only local development.
  • Prepare the game for end-state reclamation beyond the home Zone.

What Changes From Act 5

  • Multiple Provinces must be coordinated under one crown identity.
  • National policy can override or redirect purely local priorities.
  • Diplomacy and other polities become structurally relevant.
  • Armies, ward lines, and supply questions span the whole realm.

Required Outcomes

  • The player is ruling across multiple Provinces under one crown-scale layer.
  • National priorities exist alongside Province and settlement priorities.
  • Strategic fronts and realm-wide institutions are legible to the player.
  • The next major question becomes how the crown pushes into full reclamation.

Boundary Into Act 7

Act 6 ends once the crown is strong enough to project sustained reclamation beyond holding what already exists.

  • The realm can support long fronts and deep operations.
  • Policy, logistics, and force projection no longer depend on one core region.
  • Reclamation becomes the central late-game agenda.