Act 5 - Province
Act 5 is the first administrative act. The player now rules a Province rather than only a connected banner network. Law, taxation, standing forces, and Province-facing administration become first-class systems.
Role
- Promote one network of settlements into a formal Province structure.
- Introduce governors, taxation, law, and Province-wide defensive planning.
- Turn gates, taint, and shield failure into Province-scale strategic problems.
- Make Province capitals and administrative centers feel different from ordinary settlements.
What Changes From Act 4
- The player now organizes settlements under formal Province rule.
- Province administration can demand tradeoffs that local settlement logic would not choose on its own.
- Standing forces and defensive zones matter more than ad-hoc local response.
- Frontier work is judged by regional stability, not only by site-by-site gain.
Required Outcomes
- The player has one real Province under unified rule.
- Province law, taxation, or administrative projects are part of normal play.
- A Province capital and non-capital settlements have visibly different roles.
- The next strategic step becomes crown-scale coordination across multiple Provinces.
Boundary Into Act 6
Act 5 ends when the player is ready to rule across Provinces rather than inside only one.
- Provincial administration is stable enough to scale upward.
- Military and policy questions now cross Province borders.
- The next ladder rung is crown-scale rule.