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Act 5 - Province

Act 5 is the first administrative act. The player now rules a Province rather than only a connected banner network. Law, taxation, standing forces, and Province-facing administration become first-class systems.

Role

  • Promote one network of settlements into a formal Province structure.
  • Introduce governors, taxation, law, and Province-wide defensive planning.
  • Turn gates, taint, and shield failure into Province-scale strategic problems.
  • Make Province capitals and administrative centers feel different from ordinary settlements.

What Changes From Act 4

  • The player now organizes settlements under formal Province rule.
  • Province administration can demand tradeoffs that local settlement logic would not choose on its own.
  • Standing forces and defensive zones matter more than ad-hoc local response.
  • Frontier work is judged by regional stability, not only by site-by-site gain.

Required Outcomes

  • The player has one real Province under unified rule.
  • Province law, taxation, or administrative projects are part of normal play.
  • A Province capital and non-capital settlements have visibly different roles.
  • The next strategic step becomes crown-scale coordination across multiple Provinces.

Boundary Into Act 6

Act 5 ends when the player is ready to rule across Provinces rather than inside only one.

  • Provincial administration is stable enough to scale upward.
  • Military and policy questions now cross Province borders.
  • The next ladder rung is crown-scale rule.