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Act 3 Gate Spec: Outpost to Settlement

Context

This doc authors the gate predicate that authorizes the ActState.CurrentAct: 3 -> 4 transition (the Act 3 Settlement act finishing and Act 4 Banner Network beginning) per ../lore/adr/ad-0010-act-progression-actstate-scope.md. The transition is driven by the ActProgression system, which reads this predicate against committed scopes and fires OnActCompleted(3) followed by OnActStarted(4) when the predicate becomes true.

The source act doc is ./gd-act-3-settlement.md. The "Boundary Into Act 4" section at lines 50-58 names the act's end state: the first settlement is stable enough to export people, goods, or authority, with new claimed land evaluable as future outposts or satellite footholds.

The Act 3 -> Act 4 transition is also the moment that the Realm.PolityRank promotion from Outpost to BannerNetwork takes effect. Per ../lore/adr/ad-0009-realm-scope-and-polity-rank-orthogonality.md lines 75-80, the BannerNetwork promotion requires that the Realm covers at least two Settlements connected via Route coverage; the exact Route-coverage predicate is authored here per the ad-0009 line 80 inline invite to author it in Wave 3a.

Gate Predicate

Act 3 is complete when the first settlement supports outward expansion without collapsing its own core obligations, and the Realm covers at least two Route-connected Settlements eligible for BannerNetwork promotion. Expressed as named state on committed scopes:

ActState.CurrentAct == 3
&& Realm.PolityRank == PolityRank.Outpost
&& Realm.CoveredSettlements.Count >= 2
&& Realm.CoveredSettlements.Any(s => s.IsFirstOutpost && s.GrowthState == StableSettlement)
&& RealmRouteCoverage(Realm) == Connected
&& Realm.CoveredSettlements.Sum(s => s.ProductionState.ExportCapacity) >= Config.Act3.MinRealmExportCapacity

Where the RealmRouteCoverage predicate (the Route-coverage predicate invited by ad-0009 line 80) is defined as:

RealmRouteCoverage(Realm) == Connected
iff every pair (a, b) in Realm.CoveredSettlements
has a Route path through Realm.OwnedRoutes
such that every Route segment has RouteState >= Secured
and no Route segment in the path has TaintState == Severed

Named-state sources:

  • ActState.CurrentAct per ad-0010 line 53.
  • Realm.PolityRank and Realm.CoveredSettlements per ad-0009 lines 56-71.
  • Settlement.GrowthState derives from the Settlement scope's growth lifecycle (per gd-act-3-settlement.md lines 36-44 — the required outcomes name a functioning settlement loop scaled beyond the MC's personal chores).
  • Settlement.ProductionState.ExportCapacity is the "export people, goods, or authority" capacity at gd-act-3-settlement.md line 53.
  • Realm.OwnedRoutes is the Realm-scoped Route collection; the Route entity is committed in gd-settlements-and-outposts.md lines 35-37 and gd-act-4-banner-network.md.
  • Route.RouteState and Route.TaintState are per-Route channels carrying corridor security and corruption state (corridor security is a gd-act-4-banner-network.md line 18-22 concern).
  • Config.Act3.MinRealmExportCapacity is a UI-exposed Config field with world-size-parameterized defaults.

Triggered Events

When the predicate transitions to true, the ActProgression system fires (in order):

  • OnActCompleted(ActProgressionArgs { PreviousAct = 3, NewAct = 4, TransitionDay = <current day> }).
  • PolityRankAdvanced(RealmId, PolityRank.Outpost, PolityRank.BannerNetwork) per ad-0009 lines 169-173 (working name; promotion to committed metadata is the Wave 5a runtime-backing wave).
  • OnActStarted(ActProgressionArgs { PreviousAct = 3, NewAct = 4, TransitionDay = <current day> }).

Both Act-progression events carry trigger on_action per ad-0010 lines 81-84.

Capability Unlocks

The Act 4 unlock surface is the Banner Network polity rank and the inter-Territory defense / patrol / route surface, per gd-act-4-banner-network.md lines 6-30 and ad-0009 lines 75-80:

  • Realm.PolityRank is now BannerNetwork.
  • Forces become the canonical mobile actor for inter-Territory defense, escort, and patrol per gd-act-4-banner-network.md lines 24-27.
  • Operations such as PatrolTerritory, SecureRoute, and EscortCaravan become standard tools per ../systems/gd-operations.md.
  • Different holdings can specialize within one banner network.

DefenseZones remain locked until Realm.PolityRank >= Province per ad-0009 line 91. Fronts remain locked until Crown per ad-0009 line 92.

Runtime Backing Status

Status at this doc's acceptance time: contract-only.

  • Host/runtime owner: legacy/v1/examples/valenar/Host/Systems/ActProgressionSystem.cs (proposed) reads the predicate. The PolityRank promotion is driven by legacy/v1/examples/valenar/Host/Systems/RealmRankSystem.cs (proposed) per ad-0009 lines 151-156. Both authored in Wave 5a.
  • Source/generated owner: predicate body in Content/acts/systems.secs; PolityRank ladder predicate body in Content/realm/systems.secs. Matching Generated stand-ins.
  • Read-model/UI owner: the Crown-scale strategic map gains a PolityRank display per ad-0009 lines 162-165. The Banner Network view is unlocked on transition.
  • Tests: <deferred-to-wave-5a> runtime-backing wave.
  • Illegal fallback behavior: throws IllegalTransitionException if any input cannot resolve. No "if there are two Settlements with any RouteState" relaxation; the full Route-connected predicate is binding. No calendar-elapsed fallback.
  • Next closure wave: Wave 5a runtime-backing wave.

Cross-References