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Story Timeline Index

Tracks when each story entry sits in Valenar's chronology, what it depends on, and what it changes. This ledger should make it possible to audit ordering, reveal timing, and consequence flow without treating prose itself as canon.

Timeline SlotEntry IDStatusActRelative TimeLocationPreconditionsPOVAllowed ExposureBranch ScopeDownstream ConsequenceAuthority Sources
D1-T0 Awakeningact0-day1-i-woke-aloneacceptedact-0Day 1 morning, immediately after arrivalarrival pocket near the old stonesfirst-launch new gamefirst-personhinted (arrival)linearopens act0.survive.get-up; seeds the Journal../lore/local/gl-mc-corebound.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-cosmology-hooks.md
D1-T1 First Wateract0-day1-water-firstacceptedact-0Day 1 mid-morningstream margin downhill of the arrival pocketact0-day1-i-woke-alonefirst-personrevealed (demon presence; growth anomaly hinted)linearresolves act0.survive.find-water; opens act0.survive.prepare-for-night../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-game1-demon-remains.md, ../lore/universe/ud-world-law.md
D1-T2 Shelter Chosenact0-day1-before-darkacceptedact-0Day 1 afternoonlow ground between a stone outcrop and a fallen treeact0-day1-water-firstfirst-personrevealed (night danger)linearresolves act0.survive.prepare-for-night; opens act0.survive.search-for-food../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/universe/ud-world-law.md
D1-T3 Forageact0-day1-food-or-troubleacceptedact-0Day 1 late afternoonedge of a stand of low woods uphill of the shelteract0-day1-before-darkfirst-personhinted (second wrongness)linear (fork annotation to Lost Hours)resolves act0.survive.search-for-food on linear; flags Lost Hours fork on foreshadowed../lore/local/gl-game1-demon-remains.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-world-hooks.md
D1-T3b Pre-Blackout (foreshadowed)act0-day1-condition-pre-blackoutacceptedact-0Day 1 late afternoon, immediately before the gapedge of the forage areaact0-day1-food-or-trouble and foreshadowing route engagedfirst-personhintedlost-hours-foreshadowedregisters the "I had a warning" anchor for the Lost Hours reconstruction../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-world-hooks.md
D1-T4 The Gapact0-day1-the-missing-hoursacceptedact-0Day 1 late afternoon into early evening; time of writing splits across the gapat the shelter, returning to the wedgeact0-day1-food-or-troublefirst-personhinted (anchor adjacency; mechanism stays hidden)lost-hours (parent)opens act0.survive.recover-the-lost-hours; seeds the arc../lore/local/gl-mc-corebound.md, ../lore/hooks/lh-game1-world-hooks.md
D1-T5 Camp Evidenceact0-day1-tracks-in-campacceptedact-0Day 1 early eveningat the shelter, ground search around the wedgeact0-day1-the-missing-hoursfirst-personrevealed (demon proximity); hinted (anchor adjacency)lost-hourscontributes to act0.survive.recover-the-lost-hours via the evidence inventory../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-corebound.md, ../lore/local/gl-mc-earthborn-backgrounds.md
D1-T6 Post-Blackout Bodyact0-day1-condition-post-blackoutacceptedact-0Day 1 early eveningat the shelter, sitting against the rockact0-day1-tracks-in-campfirst-personhintedlost-hoursfeeds the recover-the-lost-hours reconstruction../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md
D1-T6b Fragmentact0-day1-dream-fragmentacceptedact-0Day 1 evening, brief eye-closed momentat the shelteract0-day1-condition-post-blackout and Lost Hours route engagedfirst-personhintedlost-hours (conditional)registers a 'fragment from the gap' for later return../lore/hooks/lh-game1-cosmology-hooks.md
D1-T7 Stones Noticedact0-day1-old-stones-first-noticeacceptedact-0Day 1 evening, last good lightat the shelter, looking uphill at the old stone lineact0-day1-food-or-troublefirst-personrevealed (stones as site); hinted (anchor function)linear (fork annotation to Old Stones thread)unlocks the Old Stones quest thread../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-corebound.md, ../lore/local/gl-game1-old-hero-traces.md
D2-T0 Dawnact0-day2-morning-cameacceptedact-0Day 2 morning, first lightat the shelter, dawn light along the slopeact0-day1-before-dark; act0.survive.survive-the-first-night mission armed or completedfirst-personrevealed (night survival; in-Zone observables)linear (rejoin for all routes)resolves act0.survive.survive-the-first-night; opens Day 2 directive../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/universe/ud-world-law.md