Story Timeline Index
Tracks when each story entry sits in Valenar's chronology, what it depends on, and what it changes. This ledger should make it possible to audit ordering, reveal timing, and consequence flow without treating prose itself as canon.
| Timeline Slot | Entry ID | Status | Act | Relative Time | Location | Preconditions | POV | Allowed Exposure | Branch Scope | Downstream Consequence | Authority Sources |
|---|---|---|---|---|---|---|---|---|---|---|---|
| D1-T0 Awakening | act0-day1-i-woke-alone | accepted | act-0 | Day 1 morning, immediately after arrival | arrival pocket near the old stones | first-launch new game | first-person | hinted (arrival) | linear | opens act0.survive.get-up; seeds the Journal | ../lore/local/gl-mc-corebound.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-cosmology-hooks.md |
| D1-T1 First Water | act0-day1-water-first | accepted | act-0 | Day 1 mid-morning | stream margin downhill of the arrival pocket | act0-day1-i-woke-alone | first-person | revealed (demon presence; growth anomaly hinted) | linear | resolves act0.survive.find-water; opens act0.survive.prepare-for-night | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-game1-demon-remains.md, ../lore/universe/ud-world-law.md |
| D1-T2 Shelter Chosen | act0-day1-before-dark | accepted | act-0 | Day 1 afternoon | low ground between a stone outcrop and a fallen tree | act0-day1-water-first | first-person | revealed (night danger) | linear | resolves act0.survive.prepare-for-night; opens act0.survive.search-for-food | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/universe/ud-world-law.md |
| D1-T3 Forage | act0-day1-food-or-trouble | accepted | act-0 | Day 1 late afternoon | edge of a stand of low woods uphill of the shelter | act0-day1-before-dark | first-person | hinted (second wrongness) | linear (fork annotation to Lost Hours) | resolves act0.survive.search-for-food on linear; flags Lost Hours fork on foreshadowed | ../lore/local/gl-game1-demon-remains.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-world-hooks.md |
| D1-T3b Pre-Blackout (foreshadowed) | act0-day1-condition-pre-blackout | accepted | act-0 | Day 1 late afternoon, immediately before the gap | edge of the forage area | act0-day1-food-or-trouble and foreshadowing route engaged | first-person | hinted | lost-hours-foreshadowed | registers the "I had a warning" anchor for the Lost Hours reconstruction | ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-world-hooks.md |
| D1-T4 The Gap | act0-day1-the-missing-hours | accepted | act-0 | Day 1 late afternoon into early evening; time of writing splits across the gap | at the shelter, returning to the wedge | act0-day1-food-or-trouble | first-person | hinted (anchor adjacency; mechanism stays hidden) | lost-hours (parent) | opens act0.survive.recover-the-lost-hours; seeds the arc | ../lore/local/gl-mc-corebound.md, ../lore/hooks/lh-game1-world-hooks.md |
| D1-T5 Camp Evidence | act0-day1-tracks-in-camp | accepted | act-0 | Day 1 early evening | at the shelter, ground search around the wedge | act0-day1-the-missing-hours | first-person | revealed (demon proximity); hinted (anchor adjacency) | lost-hours | contributes to act0.survive.recover-the-lost-hours via the evidence inventory | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-corebound.md, ../lore/local/gl-mc-earthborn-backgrounds.md |
| D1-T6 Post-Blackout Body | act0-day1-condition-post-blackout | accepted | act-0 | Day 1 early evening | at the shelter, sitting against the rock | act0-day1-tracks-in-camp | first-person | hinted | lost-hours | feeds the recover-the-lost-hours reconstruction | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md |
| D1-T6b Fragment | act0-day1-dream-fragment | accepted | act-0 | Day 1 evening, brief eye-closed moment | at the shelter | act0-day1-condition-post-blackout and Lost Hours route engaged | first-person | hinted | lost-hours (conditional) | registers a 'fragment from the gap' for later return | ../lore/hooks/lh-game1-cosmology-hooks.md |
| D1-T7 Stones Noticed | act0-day1-old-stones-first-notice | accepted | act-0 | Day 1 evening, last good light | at the shelter, looking uphill at the old stone line | act0-day1-food-or-trouble | first-person | revealed (stones as site); hinted (anchor function) | linear (fork annotation to Old Stones thread) | unlocks the Old Stones quest thread | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-corebound.md, ../lore/local/gl-game1-old-hero-traces.md |
| D2-T0 Dawn | act0-day2-morning-came | accepted | act-0 | Day 2 morning, first light | at the shelter, dawn light along the slope | act0-day1-before-dark; act0.survive.survive-the-first-night mission armed or completed | first-person | revealed (night survival; in-Zone observables) | linear (rejoin for all routes) | resolves act0.survive.survive-the-first-night; opens Day 2 directive | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/universe/ud-world-law.md |