Story Entity Index
Tracks recurring entities referenced by story entries in ../drafts/ and
../accepted/. Use one row per stable entity identity or placeholder identity.
The goal is continuity control: where the entity appears, what authority files
constrain it, how much the player is allowed to know, and what playable
consequence rides on that appearance.
| Entity Key | Entity Type | Story Entries | Authority Sources | Allowed Exposure | Highest Used Exposure | Branch Scope | Player-Facing Role | Downstream Consequence | Notes |
|---|---|---|---|---|---|---|---|---|---|
mc | Person (protagonist) | act0-day1-i-woke-alone, act0-day1-water-first, act0-day1-before-dark, act0-day1-food-or-trouble, act0-day1-condition-pre-blackout, act0-day1-the-missing-hours, act0-day1-tracks-in-camp, act0-day1-condition-post-blackout, act0-day1-dream-fragment, act0-day1-old-stones-first-notice, act0-day2-morning-came | ../lore/local/gl-mc-corebound.md, ../lore/local/gl-mc-earthborn-backgrounds.md | revealed (in-Zone observable) / hinted (arrival mechanism) | hinted (arrival), revealed (body and choices) | all Day-1 branches | first-person diarist; the player | opens and closes the Day 1 survive thread; seeds the Journal | MC carries no divine mark; arrival mechanism stays hinted only. |
arrival-pocket | Site (open ground near the old stones) | act0-day1-i-woke-alone | ../lore/local/gl-mc-corebound.md | hinted | hinted | linear | the place the MC wakes | seeds the Day-1 survive thread location | Anchor adjacency stays hinted; the pocket is never named. |
stream | Site (running water downhill of the shelter) | act0-day1-water-first, act0-day2-morning-came | ../lore/hooks/lh-game1-world-hooks.md | revealed | revealed | all Day-1 branches | water source the MC drinks from | persistent resource site; resolves find-water; available again at dawn | Reachable downhill from the arrival pocket. |
green-patch | Observation (anomalous growth by the stream) | act0-day1-water-first, act0-day1-food-or-trouble | ../lore/local/gl-game1-demon-remains.md, ../lore/hooks/lh-game1-world-hooks.md | hinted | hinted | all Day-1 branches | wrong-coloured ground the MC notes and avoids | seeds the "wrongness" pattern for later threads | Cause unnamed; second observation joins it in food-or-trouble. |
shelter | Site (wedge under a stone outcrop with a fallen tree) | act0-day1-before-dark, act0-day1-food-or-trouble, act0-day1-the-missing-hours, act0-day1-tracks-in-camp, act0-day1-condition-post-blackout, act0-day1-dream-fragment, act0-day1-old-stones-first-notice, act0-day2-morning-came | ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/hooks/lh-game1-world-hooks.md | revealed | revealed | all Day-1 branches | the MC's first chosen home for one night | persistent site; survives the night; rejoin point for Day 2 | "Do not leave the fire to die" line is pinned here. |
fire-plan | Object (planned fire that the MC ultimately does not light) | act0-day1-before-dark, act0-day1-tracks-in-camp, act0-day1-condition-post-blackout, act0-day2-morning-came | ../lore/local/gl-mc-earthborn-backgrounds.md | revealed | revealed | all Day-1 branches | the fire the MC could not light; later, the dead pit | registers the fire-discipline beat for later night entries | Player learns the MC's first night was fireless. |
forage-area | Site (slope of woods uphill of the shelter) | act0-day1-food-or-trouble | ../lore/local/gl-game1-demon-remains.md, ../lore/local/gl-mc-earthborn-backgrounds.md | hinted | hinted | all Day-1 branches | the place the MC gathers food and notes the second anomaly | forage tally and second anomaly observation register here | Glossy bramble fruit and wrong-bark tree are noted but unnamed. |
displaced-pack | Observation (pack moved while MC was absent) | act0-day1-the-missing-hours, act0-day1-tracks-in-camp | ../lore/hooks/lh-game1-world-hooks.md | revealed | revealed | lost-hours branch | evidence the MC catalogues during the Lost Hours arc | contributes to recover-the-lost-hours evidence inventory | Pack moved from left to right; strap undone. |
unreadable-tracks | Observation (prints outside the wedge) | act0-day1-tracks-in-camp | ../lore/hooks/lh-game1-world-hooks.md | revealed | revealed | lost-hours branch | first explicit "a thing was here while I was not" beat | persistent observation; later threads may revisit the track shape | Longer than a hand, narrower at one end; no claw or hoof marks. |
ash-line | Observation (ash pushed toward the wedge) | act0-day1-tracks-in-camp | ../lore/hooks/lh-game1-world-hooks.md | revealed | revealed | lost-hours branch | catalogue item; pairs with the unreadable tracks | contributes to recover-the-lost-hours evidence inventory | A hand-wide line ending at the edge of the wedge. |
gap-fragment | Perceptual fragment (sensory residue from the Lost Hours) | act0-day1-dream-fragment | ../lore/local/gl-game1-cosmology-traces.md, ../lore/hooks/lh-game1-cosmology-hooks.md | hinted | hinted | lost-hours branch (conditional) | the MC's "I cannot call it a dream" entry | registers as a passive fragment for later return | No named entity; pure sensation; ends short. |
stone-line | Site (line of old standing stones uphill of the shelter) | act0-day1-i-woke-alone, act0-day1-water-first, act0-day1-the-missing-hours, act0-day1-tracks-in-camp, act0-day1-old-stones-first-notice, act0-day2-morning-came | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-corebound.md, ../lore/local/gl-game1-old-hero-traces.md | revealed (observable site) / hinted (anchor function) | revealed (presence and marks), hinted (anchor adjacency) | all Day-1 branches | the unnamed old stones near the MC's camp | unlocks the Old Stones quest thread via act0-day1-old-stones-first-notice | Anchor function stays hidden; the MC sees a bent line of weathered stones with weather-resistant marks on the north faces. |
day2-dawn | Time / event (the first dawn after Day 1) | act0-day2-morning-came | ../lore/hooks/lh-game1-world-hooks.md, ../lore/local/gl-mc-earthborn-backgrounds.md, ../lore/universe/ud-world-law.md | revealed | revealed | linear (rejoin for all routes) | the moment Day 1 closes for the MC | closes the survive thread; opens the Day-2 directive | Cost-of-night accounting happens here. |