Quest Thread - Survive
Scope
This is the canonical design owner for the Survive Quest Thread. It records
the committed identity, entry framing, and mission ladder for Act 0's first
visible multi-part thread. The Act 0 docs remain appearance views for pacing
and progression review.
Identity
- Parent Act Arc: ../acts/gd-act-0-arrival-and-core.md
- Internal role:
Critical Path / Main / Failure-Forward capable - Entry knowledge state:
Unknown
Committed Thread Shape
- Grounded early mission groups are waking, water and shelter, food and fire, lost hours, and the first night.
- Early player-facing wording stays close to need, fear, and incomplete understanding.
- The thread expands through earned leads rather than beginning with hidden anchor truth.
Mission Ladder
Get UpFind WaterPrepare for NightSearch for FoodRecover the Lost HoursSurvive the First Night
Follow-On Owners
- gd-quest-thread-act-0-the-old-stones.md - the observation-earned lead chain that grows out of early survival pressure.
- gd-quest-thread-act-0-the-ruin-beneath.md - the interpretation thread once the buried structure is supported by evidence.
- gd-quest-thread-act-0-make-this-place-hold.md - the late-threshold stabilization thread that ends in Core establishment.
- ../design-branches/gd-design-branch-act-0-lost-hours.md - the attached gameplay branch for missing-time consequences.
Boundaries
- This page does not own story prose, story branch ledgers, or canon truth.
- It does not surface
Nexus,Wardheart, orCorelanguage before the player has earned those terms.