Game 1 Cosmology Traces
PROPOSED TERM: Crownfire — provisional working label (verbatim from chat brief) for the sun of the setting; cosmological role bible-only per
ul-cosmology.md.PROPOSED TERM: White moon / Red moon / Black moon — provisional colour-tagged labels for the three moons; cosmological role of moons is bible-only per
ul-cosmology.md.PROPOSED TERM: Wandering stars — provisional working label for the celestial bodies named in old navigation and divination texts; precise cosmological role deferred.
Scope
This file owns the Game 1 specific in-world traces of universe cosmology: impassable oceans, the Crownfire sun, the three moons, the wandering stars, and the indirect references to other continents. Per pr-file-conventions.md and lh-game1-cosmology-hooks.md, all celestial and cosmological content is capped at hinted or referenced once in Game 1; revealed is forbidden for cosmology. The cosmological mechanism (whether moons are gods, divine remnants, or natural; whether stars are anchored to Accord cycles; the structure of the demon-origin layer behind gates) remains bible-only at universe scope and hidden in Game 1 lh-* tables. This file commits only the surface labels and the surfaces those labels appear on.
Facts
Fact: The oceans surrounding the continent are impassable in Game 1.
The oceans surrounding the continent are impassable for the duration of Game 1. Reasons surfaced through play include distance (no navigable route reaches another continent), wardless seas (no Shielded Zone coverage on the open worldsea), broken lighthouse chains (the prior era's leyline-marked safe lanes are destroyed), abyssal demons (deep water is demon-haunted under no-shield conditions), and navigational fog (without leyline landmarks, dead-reckoning fails). The ocean is a hard boundary for Game 1, not a future expansion target.
Canonicity: hard canon for Game 1
Cross-refs: ../universe/ul-cosmology.md, ../universe/ul-demon-cosmology.md, ../universe/ul-wardhearts-and-nexuses.md
Exposure note: revealed per lh-game1-world-hooks.md — the player encounters no navigable ocean route. The cosmological reasons (super-world structure, ward-network destruction history) stay at hinted per lh-game1-cosmology-hooks.md.
Fact: The sun of the setting is named Crownfire in old texts and ritual contexts.
PROPOSED TERM: Crownfire — the setting's sun has a name that appears in old ritual and ward-work texts. The name surfaces in shrine inscriptions, ward-timing references, and ritual scriptures the MC may discover. Crownfire's cosmological role (whether it is a divine source, a natural body, or both) is bible-only per ul-cosmology.md and is not surfaced in Game 1 above hinted. The name itself is a proposed working label.
Canonicity: proposed
Cross-refs: ../universe/ul-cosmology.md
Exposure note: Name appears at hinted or referenced once only. The cosmological role of the sun is hidden in lh-game1-cosmology-hooks.md.
Fact: The white moon is referenced obliquely in ward-work timing.
PROPOSED TERM: White moon — one of three moons referenced in ritual texts. The white moon's role in ward-work timing appears obliquely in scholar fragments and ritual scriptures. It is mentioned by ward scholars as a timing factor, not as a cosmological body whose mechanism is explained.
Canonicity: proposed
Cross-refs: ../universe/ul-cosmology.md
Exposure note: Name and timing role at hinted. The cosmological role of moons is hidden per lh-game1-cosmology-hooks.md.
Fact: The red moon appears in old prophecy texts as an ill omen.
PROPOSED TERM: Red moon — the red moon appears in old prophecy texts and is referenced in NPC dialogue as an ill omen or as a sign of increased gate-risk. The connection between red-moon conditions and demon-origin pressure is referenced in scholar fragments and folk warning, not in cosmological exposition.
Canonicity: proposed
Cross-refs: ../universe/ul-cosmology.md, ../universe/ul-demon-cosmology.md
Exposure note: Name at hinted; the gate-risk correlation at hinted. Cosmological mechanism hidden.
Fact: The black moon is rarely mentioned, surfaced only in deep scholar fragments.
PROPOSED TERM: Black moon — the black moon is rarely mentioned in Game 1. It appears only in one or two of the deepest-level scholar fragments or in obscure ritual texts as a cosmological reference. It is the rarest celestial term the player encounters.
Canonicity: proposed
Cross-refs: ../universe/ul-cosmology.md
Exposure note: referenced once ceiling per lh-game1-cosmology-hooks.md — the black moon is alluded to in one or two fragments only.
Fact: Wandering stars are named in old navigation and divination texts.
PROPOSED TERM: Wandering stars — the wandering stars are named in old navigation texts and divination scriptures. Ward scholars reference celestial conditions for ritual timing. Their precise cosmological role (whether they are anchored to Accord cycles, demon-origin layer geometry, or both) is deferred and is not surfaced in Game 1 above hinted.
Canonicity: proposed
Cross-refs: ../universe/ul-cosmology.md
Exposure note: Names at hinted. The cosmological mechanism stays hidden.
Fact: Celestial bodies are surfaced as hinted or referenced once, never revealed.
All celestial and cosmological facts in Game 1 are capped at hinted or referenced once. The celestial bodies appear as ritual-timing context, omen text, and discoverable inscription content. They are never explained as cosmological mechanics in any Game 1 surface. This caps the exposure ceiling on the entire celestial layer for Game 1; it instantiates the binding rule from pr-file-conventions.md.
Canonicity: hard canon for Game 1
Cross-refs: ../pr-file-conventions.md, ../hooks/lh-game1-cosmology-hooks.md
Fact: Ocean impassability has surfaceable reasons; the cosmological structure does not.
The reasons the ocean is impassable are surfaceable to the player at hinted tier — the open worldsea has no Shielded Zone coverage so demon-origin pressure is unchecked, lighthouse ward chains that once mapped safe lanes were destroyed in the prior Cycle, abyssal demons fill deep water, and navigational tools fail without leyline landmarks. The cosmological structure behind those facts (the super-world's full shape, the worldsea's role in the gate network, the relationship between leyline anchors and navigation) stays bible-only and is not surfaced in Game 1.
Canonicity: soft canon for Game 1
Cross-refs: ../universe/ul-cosmology.md, ../universe/ul-demon-cosmology.md, ../universe/ul-wardhearts-and-nexuses.md
Cross-references
../universe/ul-cosmology.md../universe/ul-demon-cosmology.md../universe/ul-wardhearts-and-nexuses.md../universe/ul-divine-layer.md../hooks/lh-game1-cosmology-hooks.md../hooks/lh-game1-world-hooks.md../pr-file-conventions.md