Valenar Location And Feature Generation
Valenar's production world generation pipeline is not locked here. The current live map is a stepping-in prototype fixture: a once-only SECS map system plus server-side Voronoi geometry, low Location density, mostly-placeholder geography facts, and random inert Features. Keep prototype behavior clearly separated from future world-scale design: the current example map is not the final world extent, and later maps may be much larger with larger/variable Locations.
Before changing generation docs or related map/location/feature code, read:
examples/valenar/docs/world-generation-contract.mdexamples/valenar/docs/location-generation-contract.mdexamples/valenar/docs/feature-generation-contract.mdexamples/valenar/docs/location-model.mdexamples/valenar/docs/location-dossier-feature-ux.mdexamples/valenar/docs/world-pressure-nexus.md
Core Rules
- Future world data is the physical source of truth. Valenar imports generated facts through an explicit adapter contract; UI, renderer, and SECS systems do not infer missing geography.
- Generated Location facts are host-owned fields. SECS channels are resolved effective gameplay values. Stats are the player-facing labels for these channels. Do not write channel results directly from the host.
- Location classes and tags are derived summaries. Numeric facts are the truth.
- Land and water Locations remain distinct. Large water bodies are water Locations; tiny water features inside land Locations are Location facts or Features.
- Features are real generated entities inside Locations. Feature existence is world state; discovery state controls UI visibility.
- Do not place Features with flat per-Location random rolls at production scale. Use suitability scoring, density budgets, spacing, conflicts, and story rules.
- The starting Nexus is a constrained story Feature. Generic settlement suitability must never unlock founding by itself.
- Generation without validation is incomplete.
Documentation Boundaries
world-generation-contract.mdowns the top-level world-data import and validation boundary.location-generation-contract.mdowns Location records, numeric facts, terrain composition, topology, knowledge, control, and settlement inputs.feature-generation-contract.mdowns Feature placement, discovery, actions, causal rewards, site conversion, and Feature validation.- UX docs consume generated truth. They do not define spawning rules.