Valenar Roadmap
Status board for the current Valenar implementation surface.
This page is intentionally narrower than the full design tree. It records what the prototype already proves, what remains explicitly prototype-only, and which surfaces are the next likely implementation consumers.
Current Runtime Surface
The live Valenar prototype already exercises these broad slices:
- backend-owned read models for map, queue, inventory, camp, character sheet, and objective-facing UI
- queueable MC activities backed by the server snapshot
- Territory dossier, feature drill-in, and map selection flows
- combat chronicle surfaces and a growing combat-screen design
- a settlement/runtime bridge strong enough to test ownership, buildings, inventory, and camp state
- shared Activity Detail host (Waves M / B / C, Activity Detail task) with
7 logical openers backed by server-truthful
blockedReason,parentRunId, andchildRunIdprojections; 2 openers (TerritoryContextPanel name tap and Current Plan / Situations) remain deferred to dedicated follow-up waves
Prototype Boundaries
The prototype is still a stepping-in fixture in several important ways:
- the map is not the final world-scale contract
- many screens prove ownership and interaction shape before full content depth
- compiler-owned catalog/helper authority is emitted under
examples/valenar-v2/Generated/obj/**/SecsGenerated/*.g.cs - checked-in
examples/valenar-v2/Generated/retains onlyValenar.V2.Generated.csprojplus host-ownedValenarHostIds.cs
Near-Term Implementation Consumers
These docs are the main current consumers for future implementation waves:
- ../systems/gd-resources-items-crafting.md
- ../systems/gd-settlement-buildings-economy.md
- queue and activity execution
- ../systems/gd-world-pressure-nexus.md
- ../ux/gd-shell-screen-model.md — Activity
Detail field-name sync (Wave B (Activity Detail) names are live; abstract
phrasing in the doc is stale and tracked as
Wave B-sync (Activity Detail)in pr-wave-roadmap.md) - ../ux/gd-territory-dossier.md
- ../generation/gd-world-generation-contract.md
- ./docs-codegen-rules.md
- ../systems/gd-dynamic-quest-pressure-model.md — planning-layer generation contract for dynamic objectives, clues, mission candidates, urgency signals, and consequence chains from world-state source facts.
Recent Wave Outcomes
- Foundation Hardening — in-flight. Multi-wave docs-and-runtime
effort scoping every gameplay contract that lacked runtime backing
(Quest Threads / Missions, Pressure-to-Front emergence, Realm / PolityRank,
Act progression, Province Defense Plans, Character Conditions, Labor /
Capacity, Combat Contact Engagements, Generation Validation reports, and
the storyBias placeholder). Wave 0 scoped the effort and locked the
wave breakdown; Wave 0.5 fixed the docs-site sync gap that hid earlier
contract additions from the published mirror; Waves 2a and 2b ran the
lore audit and produced ADRs
ad-0007(Quest Thread / Mission scope primitives),ad-0008(Pressure-to-Front emergence state machine),ad-0009(Realm scope + PolityRank orthogonality),ad-0010(Act progression / ActState scope),ad-0011(True Harm placeholder convention),ad-0012(Character Conditions and Injuries as Modifiers), andad-0013(Scope/State/Channel/Template archetype pattern); Waves 3a / 3b / 3c authored the state-machine and primitive design docs and patched the existing system docs to cite the new ADRs; Wave 4 (this wave) syncs the project / process docs. Waves 5a / 5b / 5c (source / Generated / lowering), Wave 6 (runtime backing), Wave 7 (tests), and the Final cross-artifact verification wave are planned next. See pr-wave-roadmap.md § Foundation Hardening for the full wave list. - Wave D (Territory Rename Docs) — complete. Renamed four Valenar docs
(Locations → Territories), applied the
Location→Territorysubstitution across all live design docs, added four new system docs (gd-forces.md,gd-operations.md,gd-defense-zones.md,gd-fronts.md), added Fieldcraft and Technique Runtime Note sections togd-character-skills.mdandgd-queue-and-activity-execution.md, added ADRdocs/adr/ad-0005-territory-rename-and-force-model.md, and updated.claude/rules/valenar-generation.mdto reflect post-migration paths. - Wave S (closed; carries blocker) —
.secssource rename + Fieldcraft + Force/Operation/DefenseZone/Front source files + WorldData JSON-schema rename are committed. Wave S close leaves 20GeneratedProvenanceTestsfailing, which is expected behavior pending Wave G; the failing tests and the explicit Wave G remediation plan are recorded in pr-code-sync-audit.md § Wave S Outcome. The behavior-vocabulary baseline residue (159 vs 158) at Wave S close comes from the preexisting.claude/rules/orchestrator-mode.mdedit and is out of Wave S scope; it is not a Wave S regression. - Wave G (blocking on Wave S commit, must run next) —
compiler-owned territory output alignment under
examples/valenar-v2/Generated/obj/**/SecsGenerated/*.g.cs, with checked-inGenerated/still limited to the generated project file plus host-ownedValenarHostIds.cs. Wave G is the unblock for the 20 failingGeneratedProvenanceTestsand must run after Wave S commits before any further wave depends on a greendotnet test tests/Valenar.Host.Tests/. - Waves M/C/T (deferred) — See
pr-wave-roadmap.mdfor the dispatch graph: Wave M =Host/andServer/rename + Force/Operation/DefenseZone/Front runtime + WorldData DTO record rename; Wave C =Client/rename +TerritoryContextPanel+ Force/Front UI; Wave T = test rename + new Force/Territory/Fieldcraft tests. - Wave Q (Dynamic Quest Pressure and Cross-Act Lane Architecture): docs-only. Created
gd-dynamic-quest-pressure-model.mdas the planning-layer generation contract; created 7 cross-act Quest Thread lane owner docs underquest-threads/; patched the Quest Thread taxonomy ingd-quest-and-lore-design.mdto acknowledge campaign-spanning lanes without introducing a new tier; removedInteractingfromgd-feature-generation-contract.mdandgd-territory-generation-contract.md(10→9 state ladder, runtime enum unchanged); closed the drift note ingd-state-axes-and-thresholds.md; added Quest Hooks sections to world-pressure / corruption-reclamation / fronts / operations docs; added Dynamic Objective Sources / Dynamic Pressure Ranking sections to objectives-clues-missions and current-plan; extended the JournalEntry Classeswith a paragraph about dynamic events (no new lane); added 2 bullets togd-canon.mdPlanning And Behavior Canon. Runtime implementation deferred to Waves QP / QL / QF / QR. - Wave M (Cross-Act Lane Visibility in Act Docs): docs-only. Added
## Cross-Act Quest Thread Lanessections to all 9 act docs with act-specific descriptions of how each cross-act lane manifests in that act; updatedexamples/valenar/docs/README.mdQuest Owners section to list the 7 cross-act lane owners; replaced the stale "future cross-act Quest Thread" sentence with current state. - Wave D (Roadmap and Governance Alignment): docs-only. Added Waves QP / QL / QF / QR to
pr-wave-roadmap.mdTier 3; added 5 open questions (Q-OQ-1 through Q-OQ-5) topr-open-questions.md; added Wave Q subsection and Open Drift Items entries topr-code-sync-audit.md; createdad-0006-dynamic-quest-pressure-and-cross-act-lane-decisions.mdformalizing the four Q1-Q4 decisions.
Deferred Follow-Ups
- Stage-vocabulary rename (Settlement.Stage vs Act-stage). Flagged by
ad-0009-realm-scope-and-polity-rank-orthogonality.md(lines 98–105 and 219–230) as a follow-up rename concern. TheSettlement.Stageper-Settlement population-size ladder and the Act-progression "stage" wording in the../acts/README.mdtree are two unrelated meanings on the same English word. Per the no-fallback redesign-propagation rule and the file-rename stop in.claude/rules/orchestrator-mode.md, the rename requires a separate deliberate migration prompt naming exact source and destination paths (gd-settlements-and-outposts.md, the../acts/gd-act-*.mddocs, theSettlement.StageGenerated declarations, the React client UI labels). Foundation Hardening waves do NOT execute this rename. Status: deferred — awaiting deliberate migration prompt.
Working Rule
When a wave lands, update the doc that owns the behavior first, then update this page if the implementation boundary changed in a way other waves must respect. For the pending follow-up wave plan, see pr-wave-roadmap.md.